Road Rash tips and SpeederXP

 is the name of a motorcycle-racing video game series by Electronic Arts, in which the player participates in violent illegal street races. The game was originally released for the Sega Mega Drive/Genesis, but was ported to several other systems. Six different games were released from 1991 to 1999, and a 2004 licensed port for the Game Boy Advance was released. Road Rash and two of its sequels later appeared on the EA Replay collection for the PSP.

I want to write something about Road Rash tips and how to use SpeederXP in the game. No cheats code, but you can speed up Road Rash or slow down it, just as you wish. To change speed more convenient, I set “+” for speed up, “-” for slow down, and “*” for default speed. Considering the direction control keys are next to the numeric keypad, I set numeric key 1, 2 and 3 as hotkeys for custom speed at 1.400X, 1.800X and 2.200X for controlling the speed as my wish. Okay, let’s start the game now!

Superiority 1: Skip the beginning, and enter game soon!

Road Rash has a beginning. Don’t need to call up SpeederXP, I can press “+” twice and press “enter” once to skip the beginning and enter the game sooner. After that just press numeric key 2 to get the custom speed 1.800X. Concentrate on your screen. It is time to test out your ability.

Superiority 2: Break through the choke point and challenge to limiting speed.

At present speed (1.800X), the bikes and players are both much faster than normal. It is more breathtaking and more difficult as well. But for one who is Road Rash master, he can manage it well for sure. For greener, the mode can make you improve the drive skill in very short time! But road rash hacks is risky, just be careful, otherwise you would get collided by obstructions!

Superiority 3:Get custom speed, control your speed freely!

But remember Road Rash can not suffer too high a speed. There would be an error hint if your speed is too fast. So that is another reason why I set 3 custom speeds before start the game. They are for preventing error occurring.

When I make turns at bends or pass the place where polices stand at, I need to press “*” to get back to default speed, or even slower than normal speed to go safer. When back to easier road, speed up to enjoy excitement.

In short, SpeederXP has become an important part of my gaming time. And I would like to share it with more people. And just hope my writing is helpful to you. ^^

Here are about how to get road rash tips and road rash hacks with SpeederXP. More other games tips please move to the site.

Best Mobile Game Development

Mobile devices are capable of performing a variety of functions now. These days, it is the entertainment aspect of the devices that tend to be highlighted the most. In fact, playing games is one of the most common activities that people perform on their smartphones and tablets. Therefore, it can actually be a great idea to start making a mobile game.

On the other hand, you will need a good development company to help you out as developing games is by no means an easy task. Here are a few tips to help you locate the right company to work with.

Check the Experience
It is vital that you consider the experience of the mobile game development agency. After all, experienced developers will possess an in-depth knowledge of the various mobile platforms and game systems. Moreover, they will have worked on a range of different genres like casino games or educational games. As such, they will know what is required to make topnotch games in whatever genre you want.

Research the Development Process
A good company is bound to have a smooth and effective development process in place. They will also ensure that you are actively updated at each stage of the process, from the conception to the launch.

How Low are the Turnaround Times
You will certainly want to get your game into the market as soon as possible. A good company will ensure a low turnaround time and a high-quality product at the same time.

‘Your idea our creation’-this motto sholud be followed. It is a known fact that making games for clients and hiring developers have never been an easy task for any company.Only creative persons can offer the innovative ideas required. A standard game maker would use HTML5, Haxe, Cocos 2D, Unity such that the game can be played in all platforms like android, iOS and web. He would opt for skilled developers.Designers and developers would work as a team for high quality end products. Also after the game is developed,it should be tested for bugs and errors thoroughly. So,a good game testing engineer should be there.

A good game development company must maintain good relationships with all former and existing clients.They must ensure client satisfaction and happiness.Irrespective of location,a good company should be available 24 hours for communication.

These tips can guide you in your search for mobile game developers that understand your needs.

Poker Cash Game Strategy

Poker cash games are one of the most thrilling forms of playing a poker. The value in real or play money on each chip is written. In these games, the player can leave the table any time or just sit down. Poker cash games are the best way to earn a consistent income in playing poker games. Players in cash games have their own poker cash games strategy.

Poker cash games strategy is much more different compared to poker tournaments. Whenever the player gets low stacks of chips, he or she can add more chips. In proportion to the sizes of stacks of chips, the blind will always be small. Losing the bankroll will result to busting out of the poker game. And to avoid losing, the player should have larger bankroll. Always remember that the player should stay in focus in making the best decision moves and just play the cards well. Some of the popular poker games which require a good poker cash games strategy are Heads up Poker, Limit Hold’em, and No Limit Hold’em.

Poker cash games strategy in playing heads up poker is very difficult to determine because the strategies to be used are based solely on the opponent. Some of the poker cash games strategies in playing heads up are to be prepared in re-raising a pre flop, to raise on the button always, to raise a pocket pair pre flop often and that Kings and Aces are worth a raise all the time. When these tips are put into mind, the player should not worry anymore because it paves the way in becoming the best heads up player.

One of the most common played poker cash game is the Limit Hold’em. It is the favorite kind of poker games by both pros and beginners. It requires an exceptional skills and different outlook in order to win a poker game. One poker cash game strategy for this is to play aggressively. The player should be very patient in waiting for the right hand and then raise the heart out immediately. The player should also try not to forget that pot odds are very important. Furthermore, the pots should also hit the draw. It is helpful especially when the player is already far behind. A Limit Hold’em player should have a standard 300 big bets as a bankroll size.

No Limit Hold’em is on of the most difficult poker games for the newbie as well as for the experienced players. Poker cash games strategy for this game is very much different from any other cash games. The player should always put into mind to play aggressively, to press a small advantage statistically, and to read the mind of the opponents. The player will not be in whirl when he or she instilled these strategies in his or her mind. The player will surely become a dominant poker player if he or she played with these things in mind.

Indeed, poker cash games strategy is what the best poker players have in mind in playing any kind of poker games.

Game More of Promise

As my warp drive deactivates, my ship pulls hard out of the infinite colors of hyperspace. I’m surrounded by a bright but murky green nebula. I’ve never been in a star system surrounded by such a brilliant green. Space is brighter than I ever imagined it would be, brighter than any video I’ve seen of Buzz Aldrin walking on the moon, of the International Space Station’s robotic arm reaching out into the black.

But this isn’t reality, I remind myself. It’s a game, albeit a fantastically large one on an unprecedented scale. My mental escape to the real world is quickly interrupted. Space pirates are scanning my ship. Already? I think to myself. I just got here!

They’ve searched my cargo hold. They like what they see. I attempt to engage my pulse drive. Perhaps I can make it to the nearest planet, which, at my current speed coming out of hyperspace, is still a painful 4 hours away. But it won’t engage. The space pirates are blocking my pulse drive. I’m panicking. It’s just a game, I remind myself. But that doesn’t stop the irrepressible feeling of dread eating away at me. A feeling that only gets worse as I see three triangular ships appear in the backdrop of space, their lime green exhaust beginning to curve in my direction.

I’ve heard you can upgrade your weapons. I haven’t had the time, resources or technology to do so. I’m armed with photon cannons. I have shields. Surely the game designers did not mean for me to die so early in the game. And then I wonder, What happens if I die? It’s a bit of an existential question for a video game, yes, but a legitimate one at that. If I die, I die alone. No one will remember me. And with more than 18 quintillion worlds, chances are nobody will ever find  the worlds I named after myself. All that I’ll have to be remembered by is a fleeting moment of hubris.

It’s at that moment that the first pirate shots skip across the hull. My shields are dropping. I’m surrounded.

Breaking Down the Hype

After what can only be described as a wait that felt nearly as infinite as its universe, No Man’s Sky, arguably 2016’s most anticipated game, was released into the hands of eager gamers. Landing on the PS4 on August 9th and PCs on August 12th, the game was waited on with bated breath for a number of reasons. In the 3 years since British developer Hello Games announced the space epic[1], fans have been trying to have a multitude of questions answered. Chief among them is one that most games have answered long before their actual release date: “What do you do in this game”?

Now that No Man’s Sky is available, we have the answer. And, almost amusingly, it’s essentially what we were told in the lead up to the game: “explore, survive, combat, and trade”. All of that happens in No Man’s Sky’s impossibly huge, procedurally generated galaxy, one that, for all intents and purposes, is far bigger than our own. Hello Games advertises its procedural generation method as capable of producing over 18 quintillion unique planets. For perspective, many estimates put our own galaxy as having a comparatively small 100 billion planets[2]. As far as variety goes, no game in the history of gaming, and likely no program in the history of programs has achieved such a feat. In that alone, No Man’s Sky is a historic gaming masterpiece.

Poetry in the Magnificent

But then there’s the fact that the game is just gorgeous. Absolutely, stunningly gorgeous. So much so, in fact, that it seems to have made most game reviewers want to wax poetic when describing it. That even includes many of those giving the game mixed to negative reviews. Take these descriptions as prime examples:

Wired’s[3] Daniel Starkey writes: “No Man’s Sky is predicated on the idea that there is poetry in the knowledge that we are as lonely and as small in its computer-generated space as we are here in reality.”

The New Yorker’s[4] Simon Parkin opines: “It has been said that video games are best understood by the verbs they invite. No Man’s Sky is built on four primary actions: explore, fight, trade, survive. They are familiar verbs, for players, but, couched in the near-endless variety of this playpen, they remain brightly alluring.”

Polygon’s[5] Philip Kollar adds: “Let me tell you one spot where No Man’s Sky unequivocally succeeds, however: It is a complete technical marvel, to a degree that I cannot even begin to comprehend how it works.”

And indeed, No Man’s Sky is a programming marvel. No game[6] before it has managed to feature a universe this vast and this seamless. No Man’s Sky allows you to take off from planets, skip across a star system, and hop down onto another planet, all without the hassle of loading screens. Even in Eve Online’s[7] massive galaxy, this ability is wholly unheard of.

But reactions are, overall, mixed. Reviews are still seeping in at a much slower pace than with most games, mostly due to the game’s core design. With the eventual goal to make it to the center of the galaxy and meet a mysterious, seemingly omnipotent power, many reviewers are hesitant to give the game a final score so soon. Nevertheless, No Man’s Sky currently sits at a paltry 71/100 on metacritic[8], with a horrendously low 4.9/10 average among users. While a huge mismatch between game critics’ and players’ reviews is common, both scores denote an almost unforgivable sense of disappointment from fans who expected something more, or at least something a bit different.

In truth, No Man’s Sky’s biggest faults reside in the repetitiveness and micromanaging that are involved. While most players expected a space simulator of some form, few expected it to feel like a space-based Minecraft. Only, without the world-building but with all of the requisite  tedium. Similarly, exploring the landscapes, which are almost unequivocally breathtaking, can still feel reminiscent to the early part of the Mass Effect Trilogy, and not in a good way.

For some gamers, such as NME’s[9] Mark Beaumont, the problem with No Man’s Sky is the very size it boasts. “These huge games are interrupting the natural rhythm of gaming life,” he writes. “Sure, games are fun to play, but the greatest satisfaction is in the beating of them, and the intervals between ‘wins’ are getting longer.” There is truth his statement that is impossible to ignore. And for the almost neurotic completionists among us (I thankfully do not count myself as one of those), No Man’s Sky is probably a game to be avoided. It’s a nightmare for anyone suffering from OCD. There is no end to it. Even discovering all of the hidden secrets of one of its realistically-sized worlds can take tens of hours. Multiply that by 18 quintillions, and you can easily see the problem.

Trendsetting in Space

Love it or hate it, No Man’s Sky is a proof of concept in many ways. Hello Games has proven, unequivocally, that you can make a game as large as our own universe. And while No Man’s Sky is far emptier than most players would prefer, with much less variety despite the fact that each planet is unique, it’s the prospect for what’s possible that makes the game a huge step forward.

Undoubtedly, many developers will be looking to mimic No Man’s Sky’s universe, even if the game is not a commercial success. The feat Hello Games achieved would have been impossible for an older generation of video game consoles. Even my own PS4 whirs loudly at the strain the game puts on its processors. But when the next generation of consoles emerges, perhaps we will see games just as large but with much more vibrantly populated universes. Throw in the prospect of more realistic adoption and application of virtual reality, and one might begin to see that the future of gaming is much brighter than many of us realized.